

You can always unlock the licence while you’re out in the wild. That said… Buy weapons and armour even if you don’t have the licenses yet
#BEST GAMBIT WHITE MAGE TIME BATTLE MAGE FULL#
There’s nothing more annoying than reaching a new city full of weapon upgrades only to realise that you don’t have enough LP to unlock the licenses you’d need to use those weapons. It’s tempting to unlock new skills and abilities as often as possible, but it’s worth conserving LP while you’re out in the wild, just in case you pick up an awesome rare weapon or get to a new shop full of more powerful equipment. Use Dispel on tough enemiesĪ mark with Haste or Protect can make your day way worse - cast Dispel (or use a Dispel Mote) whenever you see those buffs on a tough boss or monster. Take advantage of buffs like Haste and Protect and make sure you have gambits in place just in case your characters get hit by debuffs like Poison and Stone. More than any other Final Fantasy game, FFXII asks you to pay attention to your status effects. Stick this one way on the bottom of the gambit list, though - you don’t want Libra going off during combat. Put a “Self -> Libra” on at least one active member of the party so you’ll always be able to see traps and determine enemy weaknesses. Libra is a technique that allows your party to spot traps and see enemy stats. For tough fights you’ll want to turn this off, but while you’re grinding or exploring, it will help you make enough money to keep your characters properly equipped.
#BEST GAMBIT WHITE MAGE TIME BATTLE MAGE PRO#
Here’s a pro tip: put a “Foe: HP = 100 % -> Steal” gambit on at least one character. It will turn into an item that makes enemies drop better loot. Buy all of the GrimoiresĮvery time a Grimoire shows up at the Bazaar, buy it. You can read this Bazaar guide if you want to learn all about the combos, but don’t stress too much - the game will automatically keep track of everything you sell. One thing worth noting: Every time you sell loot, it will get registered by the Bazaar.Ĭertain combinations of loot will cause certain objects to show up on the Bazaar, ranging from mundane (two potions!) to the rarest weapons in the game. You’re safe selling pretty much everything, but hang on to Teleport Stones and Gysahl Greens. Most monsters won’t drop gil, just items that you can take to a store and sell for cash. Focus especially on the ones for ally HP going below certain percents, enemy weaknesses, and allies getting hit by nasty status effects. You can get them all at the gambit store (the orange diamond on your map). If you’re having trouble finding it, go to the person marker here: Talk to Montblanc regularly and he’ll hook you up with rewards and elite monster hunts. It’s easy to miss, but early in the game you should stop at the Clan Hall in the northwest corner of Rabanastre. Monster hunting is not only a fun way to play around with Final Fantasy XII‘s unique combat system, it will get you lots of cash and good loot. Head to bars and check the hunt board as often as possible.


I recommend keeping at least two party configurations (like Vaan/Ashe/Fran and Basch/Penelo/Balthier) and rotating between them. Rather than maxing out three super-powerful characters, try to keep all six of your heroes around the same level so you can sub in refreshments during tight spots (like, say, when an enemy bomb blows you all up). My advice is that you try to keep your party balanced. Which brings me to this… Level up all six of your characters instead of just threeįinal Fantasy XII lets you swap party members in and out of combat at any time, although they will only get experience when they’re fighting. I use Balthier and Fran as healers, Vaan and Penelo as damage-dealers, and Ashe and Basch as tanks.
